![]() Max Payne and Control studio Remedy have a lot of irons in the fire, including a sequel to Alan Wake, a combined remake of Max Payne 1 & 2 and a likely (if yet to be fully confirmed) sequel to Control. Working titles: Project Condor & Project Vanguard Hideo Kojima’s mystery project with Xbox Game Studios First quietly teased in 2018, executive producer Greg Street recently confirmed that the project is alive and "going great." Still, don’t sit around waiting to play this one, as Street mentioned that the first playtests "won’t be soon." Personally, I’m more interested in the fighting game. Riot’s other, much bigger (and more secret) project is an upcoming MMO set in the League of Legends world of Runeterra. The idea was to make the normally execution-heavy genre more accessible to newcomers, and it’s one I’d like to see return. While we don’t have any hard details on Project L’s combat mechanics, I’d be surprised if it completely left behind Rising Thunder’s biggest idea: That special moves could be performed with a single button and limited by a short cooldown, similar to a MOBA like (you guessed it) League of Legends. Riot also confirmed that (as with League) it’ll be free-to-play. It was unveiled fully in August, with a developer diary video and several gameplay clips. While it's yet to nail down a final title, everything else about ‘Project L’ looks to be coming together nicely. Project L is that crew’s League of Legends fighting game spinoff. Way back in 2016, League of Legends studio Riot aimed to expand its horizons by buying out several smaller studios, including Radiant Entertainment, developers of the promising looking indie fighting game Rising Thunder. Working title: "Project L" and none, respectively Current job postings on the ZA/UM site include vacancies for a lead game designer (a juicy sounding role), plus Unity-based development roles, including a space open for a senior Unity gameplay programmer. Whether this means that the next project is branching off into a new setting entirely, or further expanding the slightly dreamlike alternate Earth of Elysium is anyone’s guess. ![]() The artist it's looking for has an understanding of city planning and architecture, a love of all things sci-fi and space-based, and an understanding that "there are more things in heaven and earth than are dreamt of in philosophy." ![]() Details are limited, but an early job posting for an environment artist mentioned some juicy facts about the project. Now equipped with funding, ZA/UM's got another game in the pipeline. Estonian underdog studio ZA/UM bet the farm on Disco Elysium, and the mad gamble paid off.
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